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Showing 2 results for barahmand
Raha Barahmand, Mohesn Bagherian Farahabadi, Salahodin Naghshbandi, Volume 3, Issue 2 (Summer 2018)
Abstract
Introduction: Evidence show that sport has positive effects on elderly’s health. But old people don’t usually interest in doing physical activities. On the other hand, designs of sport facilities and equipment aren’t appropriate for elderly. This research was conducted with the aim of identify the requirements of sport facilities and equipment for elderly.
Method: This research was carried out with both qualitative and quantitative methods and by using of ANP method during 1396-1397 in Tehran and Karaj. In qualitative phase, the data were collected by interviewing with 15 experts. Then in quantitative phase, Paired Comparison Questionnaire was used and results were managed by Excel 2010 and prioritized with ANP method using super decision software 2.8.
Results: 5 Main requirements and 32 sub-criteria were identified. They were prioritized as below: Safety and environmental security, structure of interior design, basic principals in design, physical and users factors of building, charm and aesthetics.
Conclusion: Identification and prioritization of requirements for interior design of sport facilities and equipment could help to stakeholders for appropriate designing of these facilities. so elderly will be interested to doing sports and a safe and calmly environment provided for them.
Raha Barahmand, Ali Mohammad Safania, Mohsen Baqerian Farahabadi, Habib Honari, Volume 6, Issue 3 (Autumn 2021)
Abstract
Introduction: Participation of the elderly in leisure sports activities with a game approach, leads to improving their quality of life and by creating motivation and hope, moderates the inertia created in old age. The aim of this study was to identify and prioritize the effective factors in the development of games and sports for the elderly.
Methods: The present study was conducted with a mixed approach (qualitative and quantitative) in the period of February 2020 to May 2020. The qualitative research was exploratory with a qualitative content analysis approach that was conducted through interviews with the focus group. Data were analyzed by using open, axial and selective coding in MAXQDA 10 software. In the quantitative part, in order to prioritize the factors, the network analysis process (ANP) technique and Super Decisions software version 2.8 were used.
Results: The findings of this study identified 4 main categories and 8 general categories, which are: game and sports design, benefits of games and sports, requirements for game and sports development and types of games. Cultural factor with a normal weight of 0.329 in the first place and then the development factor by private and public sector with a normal weight of 0.212, design factor of principles and rules with a normal weight of 0.113, community and elderly interaction factor with a normal weight of 0.110, game equipment design factor And exercise with normal weight 0.087, physical and mental health factor with normal weight 0.069, physical play factor with normal weight 0.046 and mental play factor with normal weight 0.030, were included.
Conclusions: According to the findings of this study, with the correct culture around games and sports, the participation of the elderly in active leisure can be provided. Also, the development of facilities by the private and public sectors must be implemented.
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